Open Access
Peer-Reviewed
Original Research
The Role of Activity Objects in Crowdsourced Digital Innovation
Abstract
In this study, I explore how activity objects orchestrate knowledge for crowdsourced digital innovation. Adopting a mixed -methods research approach, my quantitative results from 355 questionnaires corroborate the three hypotheses, and my qualitative evidence collected from 48 interviews enriches and adds depth to my explanations. As a result, I found that by acting as a trigger for expansive learning, and a director and motivator of crowdsourcing communities, activity objects serve to facilitate the sharing , acquisition, and integration of knowledge, coordinating knowledge heterogeneity and countering its fragmentation for crowdsourced digital innovation.
Keywords
Activity Objects
Crowdsourced Communities
Digital Innovation
Knowledge Orchestration
Declarations & Ethics
Funding:
This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Liu, et al. (2018). The Role of Activity Objects in Crowdsourced Digital Innovation. IADIS International Journal on Computer Science and Information Systems, 13(1). https://doi.org/10.33965/ijcsis_2018_v13i1_10
Liu, et al. "The Role of Activity Objects in Crowdsourced Digital Innovation." IADIS International Journal on Computer Science and Information Systems, vol. 13, no. 1, 2018. https://doi.org/10.33965/ijcsis_2018_v13i1_10
Liu, et al. "The Role of Activity Objects in Crowdsourced Digital Innovation." IADIS International Journal on Computer Science and Information Systems 13, no. 1 (2018). https://doi.org/10.33965/ijcsis_2018_v13i1_10