IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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Including Visually Impaired Players in a Graphical Adventure Game: a Study of Immersion

Henrik Engström *
Jenny Brusk *
Per Anders Östblad. University of Skövde *
School of Informatics *
Box *
Skövde *
Sweden Researcher *
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)
* IADIS - International Association for Development of the Information Society (Portugal)

Abstract

The aim of the project presented in this paper is that visually impaired and sighted players should be able to play the same game and share a gaming experience. The goal is that the game should be accessible to visually impaired players without any additional tool s, such as text -to-speech, that may reduce the immersion. At the same time, sighted players should perceive the game as a regular game. This paper presents an evaluation of the game where the player immersion has been evaluated through a post test immersion questionnaire. The study was conducted with three independent groups: sighted players using graphics (n=10), blindfol ded sighted players (n=10) and visually impaired players (n=9). Although progress in the game and the reported sense of control differed between groups, player immersion was very high in all groups . T here were differences between the three groups only in one out of five immersion factors. The result shows that it has been possible to provide an immersive experience irrespective of whether the players are playing the game with graphics or using audio only.

Keywords

Inclusive game design immersion questionnaire audio games
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Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Engström, et al. (2015). Including Visually Impaired Players in a Graphical Adventure Game: a Study of Immersion. IADIS International Journal on Computer Science and Information Systems, 10(2). https://doi.org/10.33965/ijcsis_2015_v10i2_08
Engström, et al. "Including Visually Impaired Players in a Graphical Adventure Game: a Study of Immersion." IADIS International Journal on Computer Science and Information Systems, vol. 10, no. 2, 2015. https://doi.org/10.33965/ijcsis_2015_v10i2_08
Engström, et al. "Including Visually Impaired Players in a Graphical Adventure Game: a Study of Immersion." IADIS International Journal on Computer Science and Information Systems 10, no. 2 (2015). https://doi.org/10.33965/ijcsis_2015_v10i2_08