IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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Motion Tracking Exergames for Elderly Users

Tapani N. Liukkonen. Technology Research Center *
University of Turku. Hanna Ahtosalo. Fellow Games *
Lemminkäisenkatu *
20520 Turku. Toni Heinonen. Fellow Games *
Lemminkäisenkatu *
Turku. *
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)
* Reetta Raitoharju. Business, ICT and Life Sciences, Turku University of Applied Sciences. Paula Pitkäkangas. RDI Services, Turku University of Applied Sciences. Tuomas Mäkilä. Technology Research Center, University of Turku. (Portugal)

Abstract

This paper reports the results from the field tests of two custom made exergames, based on a commercial off-the-shelf technology, aimed for the elderly people. First game resembles the guided mobility and stretching class, and the second one is more game -like with youthful theme and active mo vement. Both exergames were tested on two sites, urban and rural setting, totaling 19 elderlies. Usability findings are reported in a form of System Usability Scale (SUS) score analysis, and playability aspects as a Game Experience Questionnaire (GEQ) anal ysis. Results from the questionnaires are supplemented with observation and interview material. The second game, which had more familiar setting and appropriate pacing, received positive feedback and higher scores from the tests. Based on this material we discuss about the design of exergames aimed for the elderly persons who are not experienced computer game players, the importance of graphical clarity and the need for specialized game experience questionnaire for the elderlies.

Keywords

Exergames Motion Tracking Elderly Serious Game.
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Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Center, et al. (2015). Motion Tracking Exergames for Elderly Users. IADIS International Journal on Computer Science and Information Systems, 10(2). https://doi.org/10.33965/ijcsis_2015_v10i2_05
Center, et al. "Motion Tracking Exergames for Elderly Users." IADIS International Journal on Computer Science and Information Systems, vol. 10, no. 2, 2015. https://doi.org/10.33965/ijcsis_2015_v10i2_05
Center, et al. "Motion Tracking Exergames for Elderly Users." IADIS International Journal on Computer Science and Information Systems 10, no. 2 (2015). https://doi.org/10.33965/ijcsis_2015_v10i2_05