Open Access
Peer-Reviewed
Original Research
Swimming Animats with Musculoskeltal Structure
Abstract
Animats are artificial creature studied in Alife. Musculo-skeltal structure is a skeleton control model usually used for humanoids. We appl y the musculo-skeltal structure to simple swimming animats. The purpose of this study is to acquire proper locomoti on of animats in a virtual water environment. The locomotion control is acquired by use of neuro-e volution. The evolved locomotion, swimming, is analyzed by comparing them with those of rigid- bodies and joints model. Results show that the musculo-skeltal structure becomes possible to swim by large oscillation.
Keywords
Artificial fish
Animat
A-Life
Neuro-evolution
Artificial Neural Network
and Physics Modeling.
Declarations & Ethics
Funding:
This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Sapporo, et al. (2012). Swimming Animats with Musculoskeltal Structure. IADIS International Journal on Computer Science and Information Systems, 7(2). https://doi.org/10.33965/ijcsis_2012_v7i2_12
Sapporo, et al. "Swimming Animats with Musculoskeltal Structure." IADIS International Journal on Computer Science and Information Systems, vol. 7, no. 2, 2012. https://doi.org/10.33965/ijcsis_2012_v7i2_12
Sapporo, et al. "Swimming Animats with Musculoskeltal Structure." IADIS International Journal on Computer Science and Information Systems 7, no. 2 (2012). https://doi.org/10.33965/ijcsis_2012_v7i2_12