Open Access
Peer-Reviewed
Original Research
Atlas Chronicle: Development and Verification of a System for Procedural Generation of Story-driven Games
Abstract
Procedural Content Generation for Games is the application of computers to generate game content such as landscapes, vegetation, or maps. This paper proposes a system (Atlas Chronicle) for the generation of world maps for games that feature story -driven locations. The system uses a combination of story abstraction, graphs, physics simulation, Perlin noise, interpolation, and climate mapping to generate 2D tile-based maps given a basic story structure. To measure the fitness of the levels generated, a user study was performed using established game enjoyment metrics. The study utilized three different content generation approaches for comparison. Eighteen participants (11 Male, 7 Female), aged between 18 and 24 years old were screened based on their prior gaming experience. Results show that levels generated by Atlas Chronicle resulted in statistically similar responses as for the manually designed and static levels.
Keywords
Procedural Generation
Video Games
Video Game Enjoyment
Declarations & Ethics
Funding:
This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Matthews, et al. (2020). Atlas Chronicle: Development and Verification of a System for Procedural Generation of Story-driven Games. IADIS International Journal on Computer Science and Information Systems, 15(2). https://doi.org/10.33965/ijcsis_2020_v15i2_07
Matthews, et al. "Atlas Chronicle: Development and Verification of a System for Procedural Generation of Story-driven Games." IADIS International Journal on Computer Science and Information Systems, vol. 15, no. 2, 2020. https://doi.org/10.33965/ijcsis_2020_v15i2_07
Matthews, et al. "Atlas Chronicle: Development and Verification of a System for Procedural Generation of Story-driven Games." IADIS International Journal on Computer Science and Information Systems 15, no. 2 (2020). https://doi.org/10.33965/ijcsis_2020_v15i2_07