IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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Social Network Analysis of Virtual Communities in Online Games

Lia Carrari Rodrigues. Universidade Presbiteriana Mackenzie *
Graduate Program in Electrical *
* Engineering, Rua da Consolação, 930, 01302–907, São Paulo, SP, Brazil. liac@mackenzista.com.br Pollyana Notargiacomo Mustaro. Universidade Presbiteriana Mackenzie, Graduate Program in Electrical Engineering, Rua da Consolação, 930, 01302–907, São Paulo, SP, Brazil. polly@mackenzie.br (Portugal)
* Engineering, Rua da Consolação, 930, 01302–907, São Paulo, SP, Brazil. liac@mackenzista.com.br Pollyana Notargiacomo Mustaro. Universidade Presbiteriana Mackenzie, Graduate Program in Electrical Engineering, Rua da Consolação, 930, 01302–907, São Paulo, SP, Brazil. polly@mackenzie.br (Portugal)

Abstract

Online games have had a noticeable in crease in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplaye r Online Role-Playing Game (MMORPG). Players maintain relationships and build large communities, which are formed by diverse people who establish links in very different ways. The research analy zed the development of these communities through the application of the graph theory and the elements that pertain to social network analysis. For this matter, a study was made with the players of the Ragnarök Onlin e, brought to Brazil in 2004, where the profile of the player, the game’s workings and its communication elements were all taken into consideration.

Keywords

Virtual Communities Social Networks MMORPG Graphs.
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Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
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Mackenzie, et al. (2008). Social Network Analysis of Virtual Communities in Online Games. IADIS International Journal on Computer Science and Information Systems, 3(2). https://doi.org/10.33965/ijcsis_2008_v3i2_03
Mackenzie, et al. "Social Network Analysis of Virtual Communities in Online Games." IADIS International Journal on Computer Science and Information Systems, vol. 3, no. 2, 2008. https://doi.org/10.33965/ijcsis_2008_v3i2_03
Mackenzie, et al. "Social Network Analysis of Virtual Communities in Online Games." IADIS International Journal on Computer Science and Information Systems 3, no. 2 (2008). https://doi.org/10.33965/ijcsis_2008_v3i2_03