Open Access
Peer-Reviewed
Original Research
Social Network Analysis of Virtual Communities in Online Games
Abstract
Online games have had a noticeable in crease in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplaye r Online Role-Playing Game (MMORPG). Players maintain relationships and build large communities, which are formed by diverse people who establish links in very different ways. The research analy zed the development of these communities through the application of the graph theory and the elements that pertain to social network analysis. For this matter, a study was made with the players of the Ragnarök Onlin e, brought to Brazil in 2004, where the profile of the player, the game’s workings and its communication elements were all taken into consideration.
Keywords
Virtual Communities
Social Networks
MMORPG
Graphs.
Declarations & Ethics
Funding:
This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Mackenzie, et al. (2008). Social Network Analysis of Virtual Communities in Online Games. IADIS International Journal on Computer Science and Information Systems, 3(2). https://doi.org/10.33965/ijcsis_2008_v3i2_03
Mackenzie, et al. "Social Network Analysis of Virtual Communities in Online Games." IADIS International Journal on Computer Science and Information Systems, vol. 3, no. 2, 2008. https://doi.org/10.33965/ijcsis_2008_v3i2_03
Mackenzie, et al. "Social Network Analysis of Virtual Communities in Online Games." IADIS International Journal on Computer Science and Information Systems 3, no. 2 (2008). https://doi.org/10.33965/ijcsis_2008_v3i2_03