IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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Travel in Immersive Virtual Learning Environments: a User Study with Children

Nicoletta Adamo-Villani *
David Jones Purdue University *
Department of Computer *
* Graphics Technology, 401 N. Grant Street, West Lafayette, IN, USA nadamovi@purdue.edu , jonesdd@purdue.edu (Portugal)
* Graphics Technology, 401 N. Grant Street, West Lafayette, IN, USA nadamovi@purdue.edu , jonesdd@purdue.edu (Portugal)
* Graphics Technology, 401 N. Grant Street, West Lafayette, IN, USA nadamovi@purdue.edu , jonesdd@purdue.edu (Portugal)

Abstract

This paper describes the developmen t and evaluation of three (3) firs t-person travel interfaces for immersive environments. The three interfaces presen ted in the paper have been developed for the SMILE™ project ( Science and Math in an Immersive Learning Environment), an immersive learning game that employs a fantasy 3D virtual world to e ngage deaf and hearing children in math and science- based educational tasks. Two interfaces are hand-based, while the third one allows for hands-free motion control. The evaluation aims to: (1) determine which interface is the most effective for the hearing users of SMILE™ in terms of accuracy, speed, appeal, and ease of learning, and (2) identify any gender differences in using the three travel methods. To accomplish this objective we have designed an experiment which compares the three techniques for moving directly to a target object; we varied the distance of the object from the user’s starting positi on and the complexity of the path (number of turns) to reach the destination. Ten (10) hearing children ages 6–11 participated in the study; results show that although all travel techniques are easy to comprehend a nd use, the wand is the most effective interface. To our knowledge, this is the first paper that reports a study of i mmersive travel techniques with children. In a future publication we will report th e results of the same e xperiment with non-hearing children.

Keywords

Virtual Environments Virtual travel Children VR Evaluation
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Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Adamo-Villani, et al. (2007). Travel in Immersive Virtual Learning Environments: a User Study with Children. IADIS International Journal on Computer Science and Information Systems, 2(2). https://doi.org/10.33965/ijcsis_2007_v2i2_12
Adamo-Villani, et al. "Travel in Immersive Virtual Learning Environments: a User Study with Children." IADIS International Journal on Computer Science and Information Systems, vol. 2, no. 2, 2007. https://doi.org/10.33965/ijcsis_2007_v2i2_12
Adamo-Villani, et al. "Travel in Immersive Virtual Learning Environments: a User Study with Children." IADIS International Journal on Computer Science and Information Systems 2, no. 2 (2007). https://doi.org/10.33965/ijcsis_2007_v2i2_12