Open Access
Peer-Reviewed
Original Research
Image-space Sheet-buffered Splatting on the Gpu
Abstract
Image-Space Sheet-Buffered Splatting is a popular hi gh quality volume-rendering technique specially suitable for zoomed views of the data and point-based surface models, that projects the voxels in slabs perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that considerably accelerates the render ing stage. However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a ne w design of the method that creates and manages the buckets on the GPU. The proposed method is more than three times faster than the previous ones.
Keywords
Volume rendering
Declarations & Ethics
Funding:
This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Grau, et al. (2007). Image-space Sheet-buffered Splatting on the Gpu. IADIS International Journal on Computer Science and Information Systems, 2(2). https://doi.org/10.33965/ijcsis_2007_v2i2_11
Grau, et al. "Image-space Sheet-buffered Splatting on the Gpu." IADIS International Journal on Computer Science and Information Systems, vol. 2, no. 2, 2007. https://doi.org/10.33965/ijcsis_2007_v2i2_11
Grau, et al. "Image-space Sheet-buffered Splatting on the Gpu." IADIS International Journal on Computer Science and Information Systems 2, no. 2 (2007). https://doi.org/10.33965/ijcsis_2007_v2i2_11