IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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Single-pass Multi-view Rendering

Thomas Hübner *
Yanci Zhang *
Renato Pajarola Visualization *
Multimedia Lab *
* Department of Informatics, University of Zurich, Binzmühlestrasse 14, CH-8050 Zürich huebner@ifi.uzh.ch , zhang@ifi.uzh.ch , pajarola@acm.org (Portugal)
* Department of Informatics, University of Zurich, Binzmühlestrasse 14, CH-8050 Zürich huebner@ifi.uzh.ch , zhang@ifi.uzh.ch , pajarola@acm.org (Portugal)
* Department of Informatics, University of Zurich, Binzmühlestrasse 14, CH-8050 Zürich huebner@ifi.uzh.ch , zhang@ifi.uzh.ch , pajarola@acm.org (Portugal)
* Department of Informatics, University of Zurich, Binzmühlestrasse 14, CH-8050 Zürich huebner@ifi.uzh.ch , zhang@ifi.uzh.ch , pajarola@acm.org (Portugal)

Abstract

The fundamental drawback of current stereo and multi-view display techniques is the necessity to perform multi-pass rendering (one pa ss for each separate view) and subsequent image composition-and- masking for generating multi-stereo views. Thus the re ndering time increases in general linearly with the number of rendered views. An incr ease in frame-rate can be achieve d by sub-resolution rendering and extrapolation before display, at the expense of degraded image quality. To overcome these disadvantages, we introduce a new method for renderi ng volumes, points and triangles meshes on multi-view auto-stereoscopic disp lays. Our method exploits the programmability of modern graphic processing units (GPUs) for rendering multi-stereo views in a single rendering pass. The views are calculated directly on the GPU including s ub-pixel wavelength select ive views. We describe our algorithm precisely and provide details about its implem entation. Experimental results demonstrate the performance advantages of our single-pass multi-view rendering algorithms compared to the standard multi-pass rendering approaches.

Keywords

Multi-View Rendering Volume Visualization Point Splatting Triangle Meshes Three- Dimensional Displays
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Declarations & Ethics

Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Hübner, et al. (2007). Single-pass Multi-view Rendering. IADIS International Journal on Computer Science and Information Systems, 2(2). https://doi.org/10.33965/ijcsis_2007_v2i2_10
Hübner, et al. "Single-pass Multi-view Rendering." IADIS International Journal on Computer Science and Information Systems, vol. 2, no. 2, 2007. https://doi.org/10.33965/ijcsis_2007_v2i2_10
Hübner, et al. "Single-pass Multi-view Rendering." IADIS International Journal on Computer Science and Information Systems 2, no. 2 (2007). https://doi.org/10.33965/ijcsis_2007_v2i2_10