IADIS International Journal on Computer Science and Information Systems

Published by IADIS (International Association for Development of the Information Society) • ISSN (Online): 1646-3692 • ISSN (Print): 1646-3692
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A Priority Updating Communications Model for Networked Virtual Environments

Yang-Wai Chow *
Ronald Pose *
Matthew Regan *
* School of Computer Science and Software Engineering, Monash University Clayton, 3800 Victoria, Australia (Portugal)
* School of Computer Science and Software Engineering, Monash University Clayton, 3800 Victoria, Australia (Portugal)
* School of Computer Science and Software Engineering, Monash University Clayton, 3800 Victoria, Australia (Portugal)

Abstract

The popularity and success of networked virtual environments in applications such as massively multiplayer online games has led to the development of very large-scale multi-user networked virtual environments. Such systems create virtual worlds where t housands of users, who might be physically located all over the globe, can interact together through the shared virtual environment. In order for users to collaborate and interact comfortably with one anot her, huge quantities of data have to be exchanged through the network so as to maintain consistency in the shared state of the virtual environment. The amount of data generated by these large-scale networked virtual environment systems place tremendous demands on the network, and limitations in term s of networking resources can degrade system performance by causing network congestions, which consequently result in message transmission delays. This in turn impedes user interacti on, as these delays affect consistency in the shared state of the virtual environment. This paper investigates the implementation of a priority updating network communications model, designed to reduce the overall amount of netw ork traffic and bandwidth utilization, whilst at the same time not greatly compromising on the real-time interactive nature of these large-scale multi-user virtual environments.

Keywords

Multiplayer online gaming network communications model networked virtual environments networking resources priority updating spatial partitioning.
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Declarations & Ethics

Funding: This research received academic dissemination support through ESCAP / JournalsHub publishing programs.
Conflicts of Interest: The authors declare no competing financial or institutional interests.
Peer Review: Double-blind peer reviewed by international subject specialists.
License: Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Chow, et al. (2006). A Priority Updating Communications Model for Networked Virtual Environments. IADIS International Journal on Computer Science and Information Systems, 1(1). https://doi.org/10.33965/ijcsis_2006_v1i1_02
Chow, et al. "A Priority Updating Communications Model for Networked Virtual Environments." IADIS International Journal on Computer Science and Information Systems, vol. 1, no. 1, 2006. https://doi.org/10.33965/ijcsis_2006_v1i1_02
Chow, et al. "A Priority Updating Communications Model for Networked Virtual Environments." IADIS International Journal on Computer Science and Information Systems 1, no. 1 (2006). https://doi.org/10.33965/ijcsis_2006_v1i1_02